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The Evolved Humanz are a stronger, more grotesque variation of the normal humanz who have progressed further into their demonic possession after falling under the corrupting influence of Lucifer after his reemergence in Central Park in 2008.
Features[]
This type of Humanz is a direct evolution of humans and then devoured by cracks of Lucifer. Unlike their weaker counterparts are much more tough and characterized by three enormous scars on the body, a sign of their corruption, two front and one on the back. Although they are not being very nimble able to take on the enemy to invest with their size, but prefer to stay at a distance and attack through the launch of their claws as if they were bullets, once completed, they can be made to grow back very quickly. Some of these monsters protect the Roots of Evil joined by several Humanz. Are the simple most powerful enemies of the game.
Strategy[]
Dealing with these monsters is difficult because of their great resistance and being almost always supported by other Humanz. The player needs to get rid of them before they confront the Humanz evolved. His ranged attack is extremely fast and dangerous, to avoid it is useful to try to stay hidden until he has finished casting his claws rather than trying to avoid them in the open field. Facing it clinches the monster will respond with extremely debilitating strokes, able to wipe out the player. Through the use of Spectral Vision you can clearly identify the scars of these creatures and try to shoot against the inflamed bullets . The biggest hurdle against this type of Humanz is represented by the scar on his back, as these will always be facing the player. It may be useful to try to throw them on the ground with a blast or melee attacks and try to burn it before it rises or search the escape and attack him behind as soon as they desist from pursuit.
PlayStation 2 / Wii Version[]
This version of Humanz resembles aesthetically to the counterparty on Xbox360, PS3 and PC. But his arms are replaced with two pointy and sharp bones that uses to attack; It does not have the launch of the claws but is able to generate cracks hitting the ground which at the moment the block allowing it to approach and attack prey. The Humanz evolved is also able to grab the enemy and throw him away if he does not react promptly freed from the outlet. While not necessary to burn it in order to have reason, the fire inflicts enormous damage to this monster.
Trivia[]
- Unlike normal Humanz, evolved ones do not seem to be able to communicate.
- The enourmous resistance of these beings allows them to be immune to investment attempts by automobiles. The vehicle will crash agaist them them like a wall, making them barely flinch.
- In The PS2 and Wii versions of this creature, instead of disappearing, it will be absorbed by a crack and disappear underground, hinting that has not been overcome but only forced to flee.
Gallery[]
Humanz Evolved
Alone in the Dark (2008)/ Alone in the Dark: Inferno | ||
Main Characters | Edward Carnby · Sarah Flores · Theophile Paddington · Lucifer · Crowley · Hermes Treismajice · | |
Secondary Characters | William Hartford · Scoff · Hamlet · Anna · Anna's companion · Matthew Brown · Jack · Sewer Workers | |
Creatures/Enemies | Fissures · Ratz · Humanz · Evolved Humanz · Dark Liquid · Vampirez · Vampirez Nest · Queen Vampirez · Subway Monster · Museum Monster | |
Locations | Central Park · Met (Room 943) · Belvedere Castle · New York Hotel | |
Episodes | Episode 1: Blackout · Episode 2: Questions · Episode 3: Painful Answers · Episode 4: Fight Back and Loss · Episode 5: Not Alone Anymore · Episode 6: The Truth · Episode 7: The Path of Light · Episode 8: The Light Bringer | |
Items | Weapons · Documents · Misc. Items · | |
Misc | Philosopher's Stone · Alone in the Dark II (Film) · Xbox 360 Achievements | |