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For the character in the 2024 remake, see Grace Saunders (THQ).

Grace Saunders is the main protagonist of Jack in the Dark and a supporting character and deuteragonist in Alone in the Dark 2.

Biography[]

Jack in the Dark[]

It's Halloween and Grace Saunders is lost in the big city, until she finds herself trapped in an empty Toy Store with all toys having come to life, all being lead by Jack in the Dark, an evil Jack-in-the-Box. Grace finds out that only a witch can break the evil Jack-in-the-Dark and save Christmas, so she resists all the toys sent after her and grabs Jack's greatest weaknesses, a candy stick and a Mirror. Grace gives Jack the candy and, while he's distracted savoring the sweet candy, she points him the mirror, scaring him away and banishing him. Grace receives a gift from Santa, a princess dress, and leaves the store. And as the town lights up in joy, Santa greets Grace as he flies away on his carriage.

Alone in the Dark 2[]

At 11:30 A.M. of December 21st, 1924, Grace Saunders left the Pacific College in the company of her chaperon Hilda Pennicoat. A light brown limo with a Californian plate screeched to a halt beside them, and a man in dark coat and hat jumped out to swoop her. Pennicoat attempted to get between the man and Grace, but a mystery woman in black seated in the back of the limo stared at her "in a mysterious way", according to eye witnesses, making Pennicoat fall into an instant coma, leaving Grace at the mercy of the agressor. The limo then sped off.

Desperate for answers and for the life of his daughter, the anxiety-wracked movie producer George Saunders waits for a ransom, with the police finding nothing but her school satchel and the limo half-sunk in the ocean. Frustrated with the incompetence of the police, he hires a detective to take on the case: Ted Striker.

Ted Striker finds out that Grace Saunders was kidnapped by One-Eyed Jack and Elizabeth Jarret and taken to Hell's Kitchen. He manages to sneak his way into the mansion and avoid the guards, he reaches the room that Grace in being kept in, but he's suffocated by a puppet clown and falls. Elizabeth Jarret comes over to search and get rid of Ted. However, before getting to the estate, Ted sent Edward Carnby a telegram with Grace's location.

Carnby goes through the mansion, but can't find, until he falls into a trap and finds Grace with Jack, and himself inside a cage. While Jack is distracted with Carnby, Grace sneaks out and hides and Jack goes looking for her. Carnby uses a hook to unlock the gate and tries to reach them, but is surprised by Jarret, who knocks him unconscious and takes him away, with Grace hiding outside the mansion by the maze overlooking everything. Grace hides inside the trunk of a limo to reach the back of the estate. She avoids the guards and tries to find a way to the Flying Dutchman, but is caught by a pirate.

With herself and Carnby chained in the ship, Grace finds out that she was taken to be used as a puppet for a voodoo spell that would make the pirates immortal, making her age while Jarret and Jack remain young and alive. When she leaves, Carnby tells Grace to find the keys. She manages to avoid the pirates and sneak back into the mansion, where she finds the Key to the irons and a book, in which she finds that the Captain's Staff she found in the ship could be used as a way to reach Elizabeth Jarret. She goes back, but is caught red-handed by the the cooks.

Back in the cell, she throws the key toward Carnby, he reaches for them and breaks free, and beats up the pirate to save Grace. Carnby grabs a sword and guns and kills every pirate in his way, until he reaches Elizabeth Jarret, that uses a spell to contain him. Grace shows up right behind him, she uses a Loa Staff to get past a statue of Captain Nichols, revealing a hidden room where Elizabeth is in, holding onto her spell against Carnby, and just like she learned in the book she found earlier, she shook the Chicken's Foot to stop her spell, causing it reverse and destroy her.

Finally free from the spell, Carnby escapes and goes to upper part of the ship, where he gets into a final battle against Jack and his crew. He defeats them and accompanies Grace to a boat by the side of the ship. As they row away, Jack gets back up and fires a cannon to try to kill them both, but causes the cave beneath Hell's Kitchen to collapse and bury the Flying Dutchman, which causes a storm to hit the mansion, destroying it in the process. Grace is finally free and Carnby takes her home.

Appearance[]

Jack in the Dark[]

Grace has a ginger chanel hair, a pale white skin and blue eyes. She wears a witch costume consisting of a tall pointy hat, with blue overalls over a white shirt. Her feet have the same color as her skin, making it unclear if she is wearing light colored shoes or is barefoot, along with a broom as part of the Halloween costume. Later on by the end of the game, she dresses up as a princess, wearing a long white dress with blue sleeves, a white veil attached to a golden tiara and a handkerchief on her hand.

Mystery Examiner[]

Grace is illustrated on the front page of the XMas Issue of the Mystery Examiner wearing a dress with a pair of ballet flats.

Alone in the Dark 2[]

Grace wears blue pajamas with no shoes. Grace Saunders has green eyes and a chubbier face on the PS1/Sega Saturn version of Alone in the Dark 2, and her outfit is more detailed, with buttons in her shirt.

Trivia[]

  • If Grace falls down the hatchway on The Flying Dutchman, she uses a green parasol to glide down.

Quotes[]

"Carnby told me it might come in handy." (referencing the Captain's Staff)

Gallery[]

See also[]

Jack in the Dark
Alone in the Dark 2
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